Oh my goodness, we finally landed the first episode! Well that’s awesomesauce, isn’t it?
In this show I am joined by Brandon Jones from the Google Chrome Team and we talk about:
- Brandon’s Quake 3 and Rage demos
- Getting started with WebGL:
- The genius of Multiple Render Targets and their impending arrival to WebGL
- The wonders of avoiding excessive Garbage Collection
- Demos:
- BananaBread (really, it does fit. Honest.)
- Deferred Irradiance Volumes
Listen away and let us know what you think!
Edit: If you’d prefer, you can download the file directly. And you can also get it from iTunes!
